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Gimmick 2’s platforming offers a satisfying frustration I haven’t felt since Celeste

Gimmick 2’s platforming offers a satisfying frustration I haven’t felt since Celeste

I’ll start by saying I love platformers, but I’ll be honest: I’m not very good at them. When it comes to fast-paced precision platforming, I panic and accidentally hold down direction buttons which send me plummeting into fire pits or spikes and send me back to the beginning. It’s a constant battle, but I find it to be half the fun. If I could perfectly breeze through any platformer, my drive to keep playing them no matter how frustrated I get would be completely eradicated. Fortunately, Gimmick! 2 is filled with opportunities for me to repeat myself over and over again to my heart’s content, and my controller is nearly snapped in half.Β Β 

If anything, my frustrations are an obvious ode to how successful platforming in Gimmick! 2 is. It’s a hard game, there’s no denying that. No amount of glittery stars or pastel rainbows could cover up the challenge of certain sequences of jumps I was expected to complete. But the satisfaction of getting through certain levels no matter how many attempts it took is something I haven’t felt in a platformer since my first time playing Celeste. Each time I had to go through a challenging boss fight I felt like I was holding my breath, which only heightened the relief that washed over me when I finally did it and saw confetti pop up either side of the screen.Β 

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