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Metal Gear Solid Delta: Snake Eater is exactly what fans want—a fanatically faithful remake that doesn’t leave a hair out of place

Metal Gear Solid Delta is Metal Gear Solid 3. “What a revelation,” you’re thinking, “I can’t believe this remake is a lot like the game it’s remaking.”

But no, really, listen to me. Delta isn’t MGS3 the way that the Silent Hill 2 remake is Silent Hill 2, or the way Final Fantasy 7 Remake is FF7. Having spent an hour and a half with it, I can say this thing is a shot-for-shot, not-a-hair-out-of-place recreation of the original PS2 masterpiece that I regard as one of the greatest videogames ever made. Konami seems to have taken zero liberties with the classic.

(Image credit: Konami)

Close your eyes and imagine MGS3 in scintillating Unreal Engine 5 and you’re 95% of the way to experiencing what I saw in my hands-on demo. Aside from a dusting of mechanics from MGS5 and a couple of quality of life features, this is the game as it was in a sparkly new package. With Hideo Kojima long-since absconded from Konami and trust in the company in short supply, I think that’s exactly what fans are looking for, even if I have a few philosophical questions about the value of a remake that hews so single-mindedly to the original.

And scene

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