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Space Marine 2 feels even more explosively, grimly, and hilariously authentic to the Warhammer 40,000 universe than the first game

A Warhammer 40,000 space marine is not just your usual sci-fi super soldier. They are hulking behemoths, 10 feet tall (and about 10 feet wide too). They don’t move like people, they move like freight trains. They have the physical bearing of an industrial freezer unit and the emotional intelligence of a crocodile. They do not retreat and they do not surrender, and their 9-to-5 is fighting the worst things you can possibly imagine over and over in a completely futile forever-war.

Conveying the scale, heft, and absurdity of Games Workshop’s grimdark mascots in a videogame is not easy. The original Space Marine game is fondly remembered precisely because it really understood all that, but that was over a decade ago (and, officially, space marines have gotten even larger since then). Its upcoming sequel has a really difficult task ahead of it, trying to pull off that same trick for modern audiences—and it’s coming from a different studio, Saber Interactive, which has a fairly uneven track record. Heading into my first hands-on with Space Marine 2, I was pretty sceptical, but four hours of singleplayer and co-op later, I not only think the developer has nailed it, I think it’s made something even more authentic to the Warhammer 40,000 universe than the first game.

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