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Ubisoft Unveils Star Wars: Outlaws Post-Launch Roadmap With Two Story DLC’s To Come By Spring 2025

Ubisoft Unveils Star Wars: Outlaws Post-Launch Roadmap With Two Story DLC’s To Come By Spring 2025

Ubisoft has unveiled the post-launch roadmap for Star Wars: Outlaws, because it seems that everything, even single-player games, need to be marketed as if they’re never-ending live service projects.

On top of the Jabba’s Gambit mission that’ll be available for those who purchase the Season Pass or the Gold Edition, the Season Pass will include two additional story DLC’s that’ll have both arrived by Spring 2025.

The first one, titled Wild Card is due out this coming Fall 2024, which will only be months after the full game has released. In it, Kay Vess crosses paths with Star Wars legend Lando Calrissian in a high-stakes Sabacc tournament, and quickly learns there’s more at play at this tournament than just Sabacc.

Outlaws’ second DLC which is set for Spring 2025 is called A Pirate’s Fortune, which brings another fan-favourite Star Wars character into the mix with Hondo Ohnaka, and this time Kay is helping Hondo “settle old scores with a ruthless gang of pirates.”

There will also be new cosmetics introduced along the way for Kay, Nix and her ship, the Trailblazer, but we’ll likely not get a closer look at most of those until we’re coming up to the release of these two DLC’s.

Before any of that though, Star Wars: Outlaws has to launch, which it will, on August 30, 2024 on PS5 and other current-gen platforms with a whole game’s worth of content that surely ought to be enough (at least it’s supposed to be) to entice players to pick it up.

It’s almost difficult to believe now, with announcements like this one being standard practice, but there was a time in the industry where games only got DLC if the base game sold well. It wasn’t something that players needed to know about ahead of time, and it was a wonderful surprise for the community around that game when it happened.

Not saying that’s better or worse than how it is now. Just saying that there was a time where games were expected to just be complete projects when they launched. Nowadays, almost no one expects a game to be a wholly complete thing when it first arrives.

Source – [Ubisoft]

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