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History is your murder playground in Assassin’s Creed x Magic: The Gathering

The archetypal Assassin’s Creed moment goes like this: you infiltrate a historically significant building, stab some historically significant villain, listen to a dying speech that lasts a surprisingly long time thanks to the technomagic of the Animus, and then you run the heck away. The running away is important, because you don’t want to get caught and forcibly desynchronized.

Important enough that it’s been interpreted as a new mechanic in the Assassin’s Creed x Magic: The Gathering crossover called Freerunning, which lets you play certain cards for less if one of your assassin or commander cards caused damage that turn. Whether you’re leaping off Notre-Dame or Big Ben you ought to be doing it at top speed, and Magic’s crossover set simulates that by boosting your tempo with reduced-cost cards.

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