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The Division 2 Year 6 Season 1 Patch Notes Revealed For Manhunt, New Exotic Gear & More

The Division 2 Year 6 Season 1 Patch Notes Revealed For Manhunt, New Exotic Gear & More

Ubisoft has lifted the lid on The Division 2 Year 6 Season 1 patch notes following its announcement at yesterday’s Ubisoft Forward broadcast. You can check them out in full below.

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MANHUNT

Year 5 Season 3 ended with a shocking revelation, Rogue agent number one and sworn nemesis of The Division, Aaron Keener is alive. In her hunt for truth, Agent Kelso located him and decided to join forces with him.

The line between light and dark, agent and rogue, keeps blurring as we learned that Keener was working with Faye Lau to undermine the Black Tusk and neutralize the Hunter threat during the events of Warlords of New York.

Keener is coming to Washington, D.C. and he has sent us an invitation to parley, but first we will need to pass his twisted trials and prove our worth. An alliance with Keener and his Rogues could be the key to stopping Natalya Sokolova and the Black Tusk. But what will the cost be?

Can Keener be trusted? Is the enemy of our enemy truly our friend?

CALENDAR

ONE ENDGAME

With Y6S1 First Rogue we are unifying the Division 2 and Warlords of New York DLC owners in One Endgame.

All owners of Tom Clancy’s The Division 2 will now be able to level up their characters to level 40, without the need to own Warlords of New York. Players will be able to keep levelling their characters beyond 30 in the streets of Washington DC and reach the level 40 cap, without any additional purchase.

Upon reaching level 40, the endgame will be available to all agents. This includes all level 40 items implemented in the past years, Seasons and all their activities (Leagues, Global Events, Apparel Events, Manhunts – including the new Y6S1 First Rogue Manhunt), level 40 Game Modes (The Summit, Countdown) and the recently released Incursion, Paradise Lost.

Warlords of New York remains available as an additional purchase, offering exclusive story content, New York South Manhattan map and special gear.

WORLD TIER REMOVAL

  • World Tiers have been removed from the game.
  • World Tiers and Gear Score mentions have been removed from the game, including tutorials and various menus UI.
  • Keener’s Watch is now awarded to players at level 40, no longer requiring owning WONY to unlock it.
  • The Targeted Loot system is now available at level 40.
  • Raids are now accessible at level 40.
  • Control Points Alert Levels are now available after completing the Tidal Basin mission.
  • Seasonal features, such as Global Events, Leagues and Manhunts are now available to players at level 40.
  • Legacy Manhunts will also be playable, but we recommend playing them in the correct order after completing WONY for maximum enjoyment.
  • Global Difficulty is now available at level 40.
  • Specializations are now unlocked at level 30.
  • Gear Score has been removed from the game, and Exotic Reconfiguration no longer takes into account Gear Scores.
  • Item Quality has been rescaled and redistributed along one uniform scale from level 1 to level 40, instead of having a reset at level 30 as it was previously.
  • Item Power and Enemy Power have been redistributed to include the World Tier power, which have been incorporated into levels 26-30.
  • Players can now fast travel back to DC from New York as soon as the New York Intro Mission has been completed.
  • Crafting bench upgrades related to World Tiers have been removed. Superior and High-end bench quality upgrades have been redistributed to match the new item quality/level distribution.
  • Adjusted the story Invasions flow:
    • Gear Score Requirements have been removed from the story-related invaded Strongholds.
    • Completing Invaded Missions is no longer a prerequisite for the story invaded Strongholds (weekly invasions will still require invaded missions).

COMMENDATIONS

With the removal of the World Tiers system, the Hardcore Gear Distinction commendation will no longer be relevant and thus will be removed from the game. Players who have already obtained the arm patch associated with this commendation will retain it, but new players will no longer be able to complete it. To compensate for the removal, we are adding five new commendations to Descent.

NEW DESCENT COMMENDATIONS:

  • Descent Loop 6 Award – Reach loop 6 in Descent 3 times.
  • Descent Basic Award – Beat the Nemesis in Descent without equipping any exotic talents.
  • Descent 50 Award – Complete 50 loops in Descent.
  • Descent High Roller – Reroll talents 15 times in Descent.
  • Perfect Descent – Defeat the Nemesis with a full squad, without any of the 4 teammates going down during the run.

GEAR, WEAPONS & TALENTS

Get ready to gear up and arm yourself with the new weapons and gear in Year 6 Season 1! This features two new Named Weapons, a bunch of new Talents, plus a Gear Set and a Brand Set. Exotic-wise, you’ve got one exotic gear piece and one exotic weapon.

NEW EXOTIC WEAPON

Overlord

Exotic Shotgun

Talent Capitulate

Hitting an enemy will apply a stack of -4% Movement Speed for each pellet hit for 5 seconds. Shooting again will reapply stacks.Weapon Stats and Mods

Optics Slot: +15% Critical Hit Damage

Magazine Slot: +15% Reload Speed

Underbarrel Slot: +20% Weapon Stability

NEW EXOTIC GEAR

Acosta’s Kneepads

Exotic Kneepads

Talent Escape Plan

Vaulting, climbing or dropping from top of an object gives +10% Movement Speed for 3 seconds. After not moving for 5 seconds, receive +20% Movement Speed for 5 seconds.

When affected by a Status Effect, a +10% Movement Speed is granted for 5 seconds.
Max Movement Speed bonus is 20%. The bonuses do not stack with Movement Speed bonuses from other sources.

-50% Movement Impairment penalty from Status Effects.

NEW GEAR

Breaking Point

Gear Set

2 Pieces equipped give +25% Rifle Damage, +25% MMR Damage

3 Pieces equipped give +30% Headshot Damage, 15% Weapon Handling

4 Pieces equipped unlock a new unique talent.Talent “On Point”

Hitting a shot using a Rifle or MMR grants a stack. Reloading will grant +2% Weapon Handling and +4% Weapon Damage per stack, for 10 seconds.

No stacks are acquired while the bonuses are active. The timer running out will refill your magazine.

Switching weapons while the bonuses are active will stop the effect and refill your magazine. Switching weapons while the bonuses are not active will remove all stacks and refill your magazine.

Chest and Backpack Talents:
Chest Bonus – Talent “Point of no Return”
Increase On Point bonuses timer from 10s to 15s.

Backpack Bonus – Talent “Point of Honor”
Increase On Point Weapon Damage bonus from 4% to 6%.

Zwiadowka Sp. z o.o.

Brand Set

1 Piece equipped gives +15% Mag Size

2 Pieces equipped give +20% Rifle Damage

3 Pieces equipped +30 Weapon HandlingNamed Gear Pieces:

Named Chest “Bober” – Talent “Perfect Entrench”

If you are below 30% Armor, headshots from cover repair 30% of your armor. Cooldown 2 seconds.

Named Gloves “Eagle’s Grasp” – Perfect Attribute
+15% Weapon Handling

NEW NAMED WEAPONS & TALENTS

Thorn

SPAS-12

Receive +3% Amplified Damage on the next shot with the weapon for each pellet that hits the target, if at least 4 pellets hit.

Like Glue

Super 90

Receive +3% Amplified Damage on the next shot with the weapon for each pellet that hits the target, if at least 4 pellets hit.

Talent “Brazen”

Receive +3% Amplified Damage on the next shot with the weapon for each pellet that hits the target, if at least 6 pellets hit.

BALANCING EXISTING GEAR

Diamondback

Exotic Rifle

Increased damage from 329,084 to 342,247.

Magazine size expanded from 5 to 8.

Talent “Agonizing Bite”

Diamondback randomly marks an enemy within 20m. If no enemies are within 20m, it marks the closest enemy to you. Hitting that enemy consumes the mark, guaranteeing a critical hit and amplifying damage of the hit by 20%. After hitting a mark, all shots fired are guaranteed critical hits for 5 seconds. A new random enemy is marked afterwards and whenever you reload.

Previously: Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit and amplifying damage of the hit by 20%. After hitting a mark, all shots fired are guaranteed critical hits for 5 seconds. A new random enemy is marked afterwards and whenever you reload.

APPAREL EVENT

When the event is active, you can earn Apparel Cache keys in game by levelling up your watch and unlocking the different items through caches.

CROSSROADS

In Season 1: First Rogue, we are launching an Apparel Event called “Crossroads.” This apparel event will include items that will allow players to wear the attire of their favourite characters from the Operation Crossroads trilogy.

Apparel Event keys for the Apparel Caches can be earned from the following sources: 1 free key granted to all players, SHD Levelling – one key every four SHD levels, direct purchase with Premium Credits, and, if you are a Year 6 Season 1 Premium Pass owner, you’ll be granted 3 extra keys.

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