PC

Metaphor: ReFantazio feels like a fantasy Persona where no one was allowed to say no to the art team

You know the rhythm: Spot an enemy, dash up to it from behind, strike, gain advantage, find the weakness, all-out attack. Rinse and repeat for anywhere from 75 to 150 hours and, boom, you’ve got a Persona. It’s a time-tested method and, by god, it works. Or at least it does if the hundreds upon hundreds of hours I’ve accumulated across various Persona games mean anything (please let them mean something).

It’s a loop you’ll recognise in Metaphor: ReFantazio, Atlus’ upcoming fantasy RPG, and that’s no surprise. Metaphor is a new game—and new universe—from Katsura Hashino, Persona’s director ever since 2006’s Persona 3 set the template for what those games are in the modern era.

(Image credit: Sega)

But having spent about an hour with the game across three 15-minute scenarios at this year’s Summer Game Fest, I’ve also found myself surprised by the myriad ways in which the game isn’t Persona: the ways that it pulls in little bits and pieces of other Shins Megami Tensei to create something new, distinct, and—most of all—even more preposterously stylish than ever.

Mass destruction

Original Source Link

Related Articles

Back to top button