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FromSoftware Boss Wants Elden Ring Players To ‘Experience That Sense Of Discovery’ Again With Shadow Of The Erdtree

Speaking during an interview with PC Gamer, FromSoftware‘s Hidetaka Miyazki has highlighted the important of Elden Ring‘s Shadow of the Erdtree being a meaty expansion for the fantasy-RPG, as he’s eager to give players another chance at experiencing a ‘sense of discovery’ all over again.

It turns that Miyazaki-san has been keeping the full extent of Shadow of the Erdtree’s size under wraps, as it’s a lot bigger than we may have been led to believe. That’s at least according to PC Gamers’ hands-on impressions of the game, who also took the time to grill Miyazaki on the DLC.

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At the very outset there were a lot of possibilities, but one of the things that was determined very early on was that size. We wanted that sense of scale for this map, because we wanted an experience for the player that was going to match that of the base game. We wanted them to experience that sense of discovery, and that sense of wonder and exploration again. We needed a map that was going to uphold that and bolster that.

Obviously it being exactly the same, but smaller, wouldn’t quite cut it, so we wanted to approach from a sense of granularity, is the word we’re using. How dense this map is, and the ratio of legacy dungeon to open field areas, and how they intertwine. This is something we wanted to explore anew in the DLC: In terms of recapturing that sense of scale but in a slightly different way with a slightly different granularity.

Elden Ring: Shadow of the Erdtree is pencilled in for a June 21, 2024 release on PS5, PS4, PC, Xbox Series X/S, and Xbox One.

[Source – PCGamer]

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