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Chasing the Unseen is a delightfully strange and meditative take on Shadow of the Colossus, where the giant beasties can’t hurt you and your mission is to climb

Heading into Chasing the Unseen, I was expecting Shadow of the Colossus, but without the sword. What I got instead was a delightfully weird, mindful little experience about climbingβ€”and after spending most of my time this week shooting bugs for Super Earth and desperately trying to learn tabletop rules for my gaming group, it’s just what I needed.

You play a teeny-tiny monk exploring a surreal network of floating islands. You’ve got a glider, a Breath-of-the-Wild style climbing button, and a jumpβ€”that’s it. It’s a completely stripped-back experience filled with eerie music, and while its beasties are a touch unsettling at first glance, Chasing the Unseen isn’t really trying to scare you.

(Image credit: Strange Shift Studio)

Its big, sprawling levels are difficult to navigate and a touch frustrating at times, but it’s worth getting over that initial hump. For a game about climbing, scaleable surfaces are actually pretty rareβ€”instead, you’re meant to shuffle your way through awkward, winding routes, navigating on precarious ledges while the world yawns away beneath you. It’ll have you asking: “I can probably survive that fall, right?” a lot.

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