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Dragon’s Dogma 2’s director didn’t want his game to rely on fast travel: ‘Travel is boring? That’s not true. It’s only an issue because your game is boring’

Dragon’s Dogma 2’s director didn’t want his game to rely on fast travel: ‘Travel is boring? That’s not true. It’s only an issue because your game is boring’

In a recent interview with IGN, Dragon’s Dogma 2 director Hideaki Itsuno didn’t mince words when it comes to his preference for actually exploring open worlds instead of zipping around via the map menu express: “Travel is boring? That’s not true. It’s only an issue because your game is boring. All you have to do is make travel fun.”

Both Dragon’s Dogma and its sequel have more limited forms of fast travel, requiring users to spend prize resources if they want to avoid going from point A to point B the old fashioned way. Itsuno is keen, however, to make sure that doesn’t result in uneventful slogs across the world map.

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