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I still feel like I barely know anything about Avowed, but it’s looking like a rare game that nails the wizard fantasy

Avowed’s second big showcase from Obsidian was kind of odd⁠—we still don’t know much about its main story, and the one quest that we’ve seen was rather boilerplate: help a soldier who deserted or make him face “justice.” It feels more like a respectable, middle of the pack quest than the one you use to show off your game. Four years since its first unveiling, we’ve heard a lot about what Avowed’s doing with its main quest and world design, but haven’t seen much of that.

But what has been shown off has me excited. There are those gorgeous environments that look like a perfect full-3D translation of Pillars of Eternity 2: Deadfire’s impeccable pre-rendered look. There’s also the combat, or more specifically, the magic: the impactful, powerful spells Avowed’s shown off have me hoping it’s the rare RPG (and even rarer action-RPG) that makes being a wizard fun.

(Image credit: Obsidian)

There are so many games where magic is just lame. Skyrim’s summoning spells and behavior-altering illusions are sick, but otherwise the magic’s all in convenient missile form, or otherwise simple effects like healing or invisibility. Dragon Age also disappointed me with its spells, which always felt so weak compared to the reality-warping power its mages are supposed to have.

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