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Surgeon Simulator Dev Suffers Layoffs With One-Third Of Its Staff Let Go

Bossa Studios, the developer behind Surgeon Simulator, has reportedly laid off one-third of its staff, according to GamesIndusry.biz.

The report states that 19 employees had lost their jobs as a result of the cuts, which were mostly attributed to QA and production roles. Bossa Studios revealed that it did let go of an undisclosed number of staff at the end of last year, and now boasts a workforce of 40 people.

Speaking to GI.biz regarding the layoffs, Bossa’s co-founder Henrique Olifiers said the cuts were due to a “perfect storm of events,” such as the release of numerous AAA games after September that reduced the focus from AA and indie titles, as well as increasing operational costs.

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Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies. This means we find ourselves in the heartbreaking position of having to let roughly one third of the studio go – amongst them, some of our closest colleagues.

While we are doing our utmost to support them, we would appreciate any help our industry peers can give in spreading the word about these great people – or even better, hiring them as part of your team. You’ll be hard-pressed to find a better game development professional than one of these Bossians, whom we’ll vouch for without hesitation.

We often say that making games is hard, but nothing is harder than seeing people you admire being let go. Ultimately, we tried our very best to avoid being in this position, and we’re truly sorry for where we have landed.

[Source – GamesIndustry.biz]

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