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Live service gaming’s best new trend is actually an old one: letting players decide how to have fun

Do you ever miss when multiplayer games had lots of stuff to do? I was pretty young in the 2000s, but I remember what it was like to fire up an FPS and not be absolutely certain which flavor of shooter I was gonna play. One of a handful of developer-made modes or dozen-plus maps, probably, but if you’d had enough Facing Worlds, Wake Island, or de_dust for the week, your options didn’t stop there. In the days of server browsers, finding your own fun was like a little treasure hunt.

That hunt could lead you to a crowded room of strangers sampling a map you’ve never heard of or an abandoned parking lot where a few randos are playing an absurd custom mode with modded weapons that becomes your whole night. If you were locked on Console Island like me, you might’ve found similar fun surfing Halo 3’s custom games browser.

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