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How DayZ spawned a new genre: the unfinished survival game

This article was originally published in 2019. It has been edited and updated with new material.

The first game I ever bought from in early access on Steam was a survival sandbox called Under the Ocean. I paid $7 for it in June 2013, and I played it, enjoyed it, and tried out new alphas as they were released over the next few months. As time passed, the game’s scope grew, devblogs and roadmaps were published, and new features like multiplayer were discussed with the community. 

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