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It’s no Gang Beasts killer, but Party Animals has made me fall in love with physics-based mayhem all over again

The perfect party game is an ever-transforming entity. It’s a real flavour of the month vibe for me and my pals, constantly hunting for the next great videogame to get drunk and cause chaos in for a few nights. Our current target? Party Animals, a game that’s like Gang Beasts if it had a bigger development budget and monetisable furry friends instead of vaguely human-shaped blobs.

It’s one of those games where you’re not only fighting each other, but fighting the intentionally janky physics and control scheme. It’s all well and good trying to march across a stage to punch my pal right in their stupid furry face, but half the battle is getting over there to do it in the first place. Even when we’ve finally squared up, a flurry of fists fire out in every direction except towards each other, desperately rotating while we dance around each other punching the air before a third friend blazes in off-screen and takes us both out with a flying kick.

Party Animals

(Image credit: Recreate Games)

Being able to pummel the crap out of your pals is a joy in itself, sure, but something I hadn’t banked on was how great Party Animals could be when you squad up and take on randoms online. The game has 2v2 and free-for-all modes that take place across a multitude of stages and follow the Gang Beasts formula more closely, but there’s also a 4v4 mode with more specific goals that go beyond punching the fluff outta one another. These include a Rocket League-esque football map that has you punching and fly-kicking a giant ball around a pitch, and another where you launch explosives (and each other) across a river using a trebuchet to try and take the other team out.

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