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Five Nights at Freddy’s: Security Breach dev on the challenges of bringing the game to Switch

We had a released PC version, and we realized that bringing it to the portable device would require a lot of simplifications. We needed to balance downgrading the game so it could launch on Switch and decreasing the visuals.

To solve this, we developed a so-called Beautiful Corner approach. The game has a relatively big game world – the supermarket. It feels like an open world in the Metroidvania game series.

Our QA team prepared a report for all the locations. We took a fragment of one of the most loaded locations and downgraded the graphics to the absolute minimum to see how the game performed. Then, we increased the quality bit by bit: extending the textures, calculating the AI of NPCs and enemies, baking the lights, etc. When the picture was good enough for the Client and us, we determined the approximate acceptable quality level and understood what needed to be done to get to it.

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