PC

Somehow Sword Dancer pulled off combining a JRPG and a fighting game on a Japanese PC built for visual novels

Pasokon Retro is our regular look back at the early years of Japanese PC gaming, encompassing everything from specialist ’80s computers to the happy days of Windows XP.

Sword Dancer

Developer: Technical Group Laboratory, Inc.
Release date: March 1992
Platform: PC-98
(Image credit: Technical Group Laboratory, Inc.)

At a glance Sword Dancer looks like just another early ’90s RPG: it’s got the tiny sprites, the restorative herbs, the magic gems, the innocent girl you must rescue from some evil person in a flappy cape… and then you get into a fight. The neat lines of allies and enemies are mysteriously absent, as are the menus to scroll through for spells and even the traditional turn system too. Instead you’re thrust into a one-on-one fight with health bars and special moves, expected to slide-kick and jump-stab whatever monster’s standing on the opposite side of the screen.

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