XBOX
The Witcher 3’s New Update (4.04) Comes With A Minor Xbox Series X Fix
Although CD Projekt Red is busy with Cyberpunk 2077’s new expansion, it’s still giving The Witcher 3: Wild Hunt plenty of love.
The latest patch for all platforms including the Xbox and next-gen versions of the game is now live. While Patch 4.04 is mostly focused on delivering the “long-awaited” Netflix content to Nintendo Switch owners, there are some updates for other platforms.
Here are all the console (and Xbox) specific updates included in this latest version of the game – this covers bug fixes, gameplay adjustments and quality-of-life changes. There are also some visual enhancements exclusive to the PC and next-gen versions.
The Witcher 3 Update 4.04 Patch Notes Xbox
CONSOLE-SPECIFIC
- Fixed an issue where certain hairstyles from the “Beard and Hairstyle Set” DLC would clip through the Nilfgaardian helmet on previous-gen consoles.
- Fixed an issue with flickering textures that occurred during Gwent matches on next-gen consoles.
- A Towerful of Mice – Fixed an issue on previous-gen consoles where the conversation with Keira would sometimes not trigger after the fight with the pesta.
- Cabaret – Fixed some visual issues with Dandelion’s model before and during the staged fight on previous-gen consoles.
- The Last Wish and Wandering in the Dark – Fixed an issue where the game could crash on PlayStation 5 during these quests.
- Improved stability during or after loading a save file after playing in Ray Tracing mode for prolonged periods of time.
- Fixed an issue where the Cross Progression setting does not update the interface of the Cloud Saves status correctly on Xbox Series X.
VISUAL – PC and Next-Gen Exclusive
- Fixed an issue where fog could look as if it were 2D in some places.
- Fixed an issue where the sky’s reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
- Grass collision now works properly.
- Added an HDR calibration option.
- Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
- Get Junior – Removed an unnecessary body of water from Oxenfurt sewers.
- Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.
QUESTS & GAMEPLAY
- Added an option to switch potions and apply oils from the radial menu.
- Fixed an issue where Geralt’s health rapidly depleted when diving.
- The Final Trial – Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.
MISCELLANEOUS
- Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.
PC-SPECIFIC
- Fixed an issue where GOG achievements for the Complete Edition would unlock for the base version instead.
- Frames allowed by the “Maximum Frames Per Second” setting will now be counted properly when DLSS Frame Generation is enabled.
- Fixed some instances where characters’ hair could look too bright when Ray Tracing was enabled.
- Bald Mountain – Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
- The Beast of White Orchard – Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
- Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to “Use Cyberpunk 2077 with your Epic Games Account”.
- Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
- Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when “Hardware Cursor” was set to “Off”.