Conan Exiles Update 1.92 Patch Notes Revealed For Age Of War Chapter 1 Content

FunCom has announced the Conan Exiles update 1.92 patch notes for your viewing pleasure, and this is a whopper, as it brings support for the Age of War: Chapter 1 content. Check out the latest Conan Exiles patch notes below.

We’ve rebalanced several systems with the intention of making it more dynamic, tactical, and deadly, while also addressing several concerns from the community, such as the usefulness and power level of Legendary weapons.

  • Weapon adjustments
    • Heavy attacks will do more damage than before, ranging from 5% to 20% more damage, depending on weapon type
    • Shields have had their base durability halved
    • Heavy attacks will always apply special effects such as bleed or sunder, except when sprinting
    • Short swords now apply Bleed on heavy attacks
    • Two-Handed Axes now apply Cripple on heavy attacks
    • Combo multipliers adjustments
      • First Heavy attack for One-Handed Axes decreased from 1.5 to 1.2
      • Katana Special attack increased from 0.6 to 1
      • One-Handed Sword, 4th Heavy attack increased from 1.5 to 2
      • Kicks, Backflips and the Katana Special attack has had their combo multiplier Stamina cost reduced
  • Repair adjustments
    • Legendary repair kits have been renamed to “Grandmaster Repair Kits”
    • Armor Patch kits have been renamed to “Armor Repair Kits”
    • Cost for crafting repair kits have been doubled
    • Weight for repair kits have been lowered to 0.1
    • Legendary and Unique items can not be repaired in any way
    • Max Durability for Unique and Legendary items have been greatly increased
    • Adding a weapon/armor/tool modification kit no longer reduces max durability
    • The Max Durability reduction from Prying kits have been reduced from 50% to 30%
    • Returns from dismantling items has been greatly increased
    • All repair kits now work on all tiers of weapons and armor (but not Unique and Legendary ones), but lower the max durability of the item by 2.5% to 20% (of original max durability) depending on the tier of the repair kit
    • Using a Repairing Grindstone will repair all items on your hotkey bar, also reducing max durability on all of them
  • Enemies can no longer break their stun-lock state
  • Dead Golem followers no longer yield too many Blood Crystals when harvested
  • Turanian and Yamatai Epic armors no longer give too much heat and cold resist
  • The Tower of the Elephant achievement has been tweaked so that it now require a minimum of two people on top of before death by stompers
  • Heritance will no longer be modified

QoL Improvements

    • Target lock improvements and fixes
      • Added multiple target lock points on large enemies
      • Target lock will no longer switch to a new target automatically when the current target is killed or lost
      • Target lock is now broken by enemies using certain actions like burrowing or going invisible
      • Target lock will no longer snap to another target immediately upon activation due to the controller thumbstick not being centered
      • Target lock no longer works on dialogue NPCs
    • DropEquipmentOnDeath server setting now has three options:
      • Lose nothing on death (0)
      • Lose everything on death (1; default)
      • Lose backpack inventory on death (2)
    • New diving animation! To dive, hit the Crouch key before reaching the apex of a jump.
    • Added gamepad / controller rebinding support under Settings
    • Bind Wisp is now a toggle spell
    • Detect Resources is now a toggle spell
    • Eighty Shades of Pink now also teaches the “Seduce” emote
    • Chicken Dance now counts towards the challenges for dancing
    • Pet and Thrall conversion time has been significantly reduced
  • Entering and leaving a dungeon no longer makes grass refuse to make way for your constructions
  • Added a minimum of light around a character even when not carrying a light source. This still needs some tweaking for different environments.
  • Gold and silver bars now have greater stack sizes

General Bug Fixes

    • Starving characters will no longer die while offline
    • Token of friendship should now only give 1 Thunn Ha Ally
    • Charcoal now has an icon and the correct description
    • Forlorn weapons now correctly display under the weapons categories
    • Equipping only Aesir Raider leggings no longer part of the legs invisible
    • Several fixes for the Journey system
      • Auto Switch Next Journey setting will now always pick a new Journey, even if there is not a default progression from the one just completed
      • Dregs now correctly unlocks the Dungeon Delver Journey
      • Leyshrines now correctly unlocks the Surge Defender Journey
      • Assigning a thrall to any crafting station now correctly completes the Thrall Taker Journey step
      • The step to find the Sorcerer’s Grotto now triggers reliably once you have gone further into the grotto itself
      • Placing a foal into a stable will now complete the relevant step correctly
      • Several steps that would auto-complete no longer do so
      • Steps that require interaction with specific workbenches now also accept the improved version of those workbenches
      • Steps that unlock on specific Feats now unlock also for characters that had those Feats from before
      • The step to level a thrall/pet now correctly triggers also on going from level 0 to level 1
      • Harvesting Plant Fiber from Berry bushes will now also trigger the steps for collecting plant fibers
      • Artificer Journey now correctly unlocks from Fine Metal Crafts
      • Journey step to Wear a piece of Epic Armor no completes only with Epic Armor
      • Balanced Iron Poniards Knowledge are now hidden until the correct Journey is resolved
      • Several Journey step descriptions pointing to the wrong location or workstation have been corrected
      • Journey step “Summon Protection of Gods” description corrected
      • Corrected the icon displayed for several Journey steps
      • Tanner Journey no longer has “Learn Tanner” as a step, since it has it as a requirement for unlocking the Journey
      • Interacting with a built trebuchet will now also trigger the Journey step to Complete Building a Trebuchet
      • Corrected typos in some Journey step descriptions
      • Journey system now properly updates Journeys added or removed by mods
      • The “Learn a Delved Schematic” step in the Delver Journey can now be passed by using any scroll from the Voidforge, even if you have that knowledge from before. In addition, if you have all the Knowledges from the Voidforge it will automatically resolve.
      • The “Upgrade an Altar to the final level” step in the High Priest Journey will no longer give credit for crafting a Retreat of Jhebbal Sag, and instead correctly require the tier 3 Grove of Jhebbal Sag to be built.

Terrain & Environment Fixes

  • Foliage now display properly on Isle of Siptah on PlayStation
  • Removed the collision from the small flags on top of the Stygian invader ships on the Isle of Siptah
  • Fixed a number of inverted normals on planks at the Black Hand Galleon in the Exiled Lands
  • Repopulated a camp in the Exiled Lands near the river
  • Exiting Midnight Grove no longer runs risk of underwater teleportation
  • It no longer rains or snows in Lockstone cave

Animation & Cinematic Fixes

  • Female NPCs will no longer use male animations in certain situations in Solo/Co-op games
  • Characters will now always face the correct direction when sitting down in chairs, and not get stuck in them anymore
  • Bows too now have an idle animation
  • Bigfoot’s throwing animation and projectile launch now match up
  • Large creatures now stutter less when climbing slopes
  • Knockback animations from shield blocks are now smoother

UI & Text Fixes

    • Our valiant #spellchekker team has gone to war against the armies of Typus Maximus and came victorious. Ish.
  • Our prestigious international #spellchekker team has saved the day once again by fixing a number of los typos in the localized versions of the game.
  • Activating the inventory shortcut while on another interface screen now only closes that screen, and no longer switches to the inventory.
  • Respawn interface will now take a small moment to appear, to allow a moment of dread and/or laughter before being asked to do it all again. The death camera has also been tweaked to improve the experience.
  • Pristine Khari Daggers now both show up on their icon
  • Claim Challenge Reward has its own controller button also on the Japanese PlayStation version, and no longer shares X with “Back”
  • All elephants now have visible health bars
  • Dying by passing through the Cursed Wall will no longer in certain cases open several unrelated interface windows
  • Inventory grid no longer displays on top of the Info and Split buttons on Xbox
  • Stables and Animal Pens Rename button can now be navigated to with controller
  • Character Copy window can now be closed with Esc on keyboard or Back on controller
  • Avatar controls now show and work correctly also when doing the summoning from inventory
  • Dryer now visually shows dried meat in it
  • Show Journey Steps setting now correctly applies in all situations
  • A new icon for Skeleton Key has been made to distinguish it better from other keys in the game
  • Zeal being stolen is now messaged only when Zeal is actually being stolen
  • Loot and interaction windows now work properly in the start area of Well of Skelos
  • Added text to the (at first) empty Sorcery Knowledge tab.
  • Long localized Journey descriptions now have reduced text size to fit in the description box
  • Battle Pass reward display will no longer show two characters under certain conditions
  • Corrected descriptions for several floor and wall paints
  • Added missing translations to some items and buttons

Audio Fixes

  • Acid now makes sound when hitting shields
  • Corrected some sound issues in the Settings menu
  • Certain doors in Isle of Siptah Vaults will no longer play looping sounds
  • Cats shake quieter now
  • Interacting with the Armor Display now plays the correct sound

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