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Original Fallout co-creator finally explains what made him leave the sequel: ‘I made an IP from scratch that nobody believed in except the team, and my reward for that was more crunch’

Original Fallout co-creator finally explains what made him leave the sequel: ‘I made an IP from scratch that nobody believed in except the team, and my reward for that was more crunch’

Veteran RPG creator Tim Cain has continued his campaign to pull back the curtain on CRPG history through a series of quite lovely and informative blogs on YouTube. Yesterday, he hit us with the surprising reveal that the original Fallout, which Cain co-created, was a low priority “B-tier” project for publisher Interplay during much of its development, and that video serves as background for today’s topic: why Cain and fellow developers Leonard Boyarsky and Jason Anderson left the development of Fallout 2 before its release.

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