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It’s hard not to feel sorry for the overshadowed 1992 Dune game

It’s hard not to feel sorry for the overshadowed 1992 Dune game

From 2010 to 2014 Richard Cobbett (opens in new tab) wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week, the most important planet in the universe is up for grabs. Time to call Muad’Dibs, because Usul, we have word-sign the likes of which even God has never seen!

Even now, it’s hard not to feel sorry for Dune, and indeed, for its creators Cryo. Those aren’t words you’ll hear often, because Cryo’s output over the years was… how to put this politely? It was not good. It was not good at all. (How to put it rudely? Its output was about the same as a sewage plant’s intake). Mostly it produced tedious games with for-the-time impressive visuals, specialising in truly boring adventures but occasionally branching out to inflict the likes of Hellboy on the world.

It’s hard not to feel sorry for the overshadowed 1992 Dune game

Welcome to your new palace on Dune. Yes, a pool IS out of the question.

But just as everyone has a good book in them, so can any developer hope to create one genuinely great game—and for Cryo, that game was Dune. Dune (based on the 1984 movie rather than the book directly) was genuinely good, written from the heart, and arguably one of the best film licenses ever to make the jump from silver screen to monitor. And it had a whole five-and-a-half minutes to bask in that glory before Westwood’s Dune 2 came along to both single-handedly create the RTS genre, and bury its predecessor under a billion tons of sand. In retrospect, it’s hard to blame Cryo for giving up on ‘good’ games.

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